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- B R E A K O U T Page 1
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- Breakout was designed to be a game of skill. This game is simple
- to learn and should give you and your friends hours of fun. This game
- is distributed as part of the SHAREWARE concept. You are allowed to
- freely distribute this game as long as this document, unmodified, is
- distributed with it. If you use this game and find it enjoyable,
- please send $10 to:
-
- Hal Strausberg
- 102 Grove Street
- Lexington, MA 02173
-
-
- The response to this request will be used to determine whether a
- 3-D version of this game would be of any interest.
-
- REQUIRED HARDWARE
- -----------------
- This game requires PC, XT or AT with an EGA or EGA clone and a
- High Resolution color monitor.
-
- PURPOSE of the GAME
- -------------------
- The purpose of the game is to remove as many "bricks" as possible
- by bouncing the ball against them. Each removed brick scores 10
- points. If a player manages to remove enough bricks to "breakout"
- through the bricks to the other side, the game enters expert mode. In
- expert mode, the ball moves quicker and the player's paddle becomes
- smaller. Each brick removed in expert mode scores 15 points. If the
- all the bricks are removed, a new panel of bricks are displayed and
- the player is allowed to continue. The speed of the ball is reduced
- to the pre-breakout speed but the paddle remains small. When the
- player breaks out again the speed will increase again.
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- HOW the game WORKS
- ------------------
- The number of players at a time is limited by the amount of
- memory your particular system has. A MS-DOS 3.x machine with 640K of
- memory should be able to have well over 350 players playing at the
- same time (although why you would want that many I couldn't begin to
- guess).
-
- Each player has 5 balls to use against the bricks. Each player
- has one turn at a time but the players need not play in order. The
- current player can PASS on his turn (even in mid-turn) on to the next
- player. When the player's turn comes up again it will start exactly
- where it left off.
-
- The game is designed to use a mouse, although one can play the
- game with just the keyboard. To play the game with the mouse you
- simply move the mouse pointer to the START box and press either
- button. When you release the button the game will start. To move the
- paddle, simply move the mouse from side to side. Whenever you press a
- mouse button, the game is temporarily suspended and the mouse pointer
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- B R E A K O U T Page 2
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- reappears on the side of the game on top of the START box, you can
- move the pointer to any box on right. When you let go of the button,
- the box under the pointer will be the action you have chosen. You can
- QUIT the game (this QUIT is for the current player only). You can
- PASS (this will allow the next player to play without you loosing your
- turn). You can also PAUSE (which will leave you suspended until you
- select the START box).
-
- You can play the game without the mouse by using the arrow keys
- and the shift keys. The up and down arrow keys move the pointer from
- one box to the next (with the HOME and END keys moving to the top and
- bottom box respectively). To select one of the boxes simple press
- RETURN. To go back to play without selecting anything press the left
- arrow key. To temporarily suspend the game press the right arrow key.
- Finally, the left shift key moves the paddle to the left and the right
- shift key moves the paddle to the right. It is a little harder to
- operate the game this way so you may want to slow the game down a
- little (see the section on changing the game attributes).
-
- On each serve, the ball starts towards the paddle just under the
- first row of bricks. The exact direction the ball travels is random.
- The speed of the ball is very slow until the ball is hit by the
- paddle, then the speed of the ball returns to the appropriate
- velocity. This is done to give the player a fair start.
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- KEEPING SCORE
- -------------
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- For each brick a player removes from the game board the player
- scores 10 points. If the player is in expert mode (has broken through
- all the bricks and has hit the top of the game box with the ball) each
- brick scores 15 points. Every player's score is compared against the
- high score at the end of each ball. If the high score is lower than
- the current player's, the current player's score replaces the high
- score.
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- At the end of the game all players scores are listed and those
- scores which are greater than or equal to the high score are marked as
- winning scores.
-
- After the scores are displayed, the players may play again by
- answering "yes" to the "Play Again?" question. If the players wish to
- play again, the highest score is preserved and the players must now
- try to beat the last game's high score.
-
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- CHANGING the GAME ATTRIBUTES
- ----------------------------
-
- This game was written on a ZENITH Z200 system which is
- approximately equal to a 8MHz PC/AT. If this game is too slow or too
- fast for you, it can be adjusted by a command line argument when it is
- started up. This is done by typing a space after the game name
- followed by an 'S' followed (no space after the S) by value you want
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- B R E A K O U T Page 3
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- the speed of the game to adjust to. This number should be in the
- range of -6 to 6. A number less than zero slows the game down, while
- a number greater than zero speeds the game up. To make the game run
- as slow as it possibly can, you would type:
-
- dos prompt> BREAKOUT S-6
-
- Another adjustment that can be made is to turn off the the tick
- sound that is made when the ball hits something. The is done by
- adding a no sound argument in the command line. This is a slash
- followed by 'NS'. The command line would look like:
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- dos prompt> BREAKOUT /NS
-
- For a slow game with no sound you would type:
-
- dos prompt> BREAKOUT /NS S-6
-
- The is one more adjustment the user can make. When the game is
- started, a title screen is displayed and you are asked to enter the
- number of players that will be in this game. If you choose you can
- enter the number of players on the command line. This will cause the
- game to go right to the game board. So... a slow game of breakout
- with no sound and three players would look like:
-
- dos prompt> BREAKOUT /NS S-6 3
-
- Any combination of these arguments can be supplied in any order.
- If you want any changes to be permanent, I suggest you start this game
- via a .bat file. This bat file would look like:
-
- BREAKOUT /NS S-6 %1
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- Here the number of players is supplied when the program is
- started and the rest is always entered.
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- MISCELLANEOUS
- -------------
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- It is possible to effect the path of the ball sightly. If the
- ball is hit at the ends of the paddle it will alter the path of the
- ball. For example, if the ball is coming from the left side of the
- box and strikes the left most part of the paddle, the resulting bounce
- will be slightly more vertical. If the ball was hit on the right most
- part of the paddle, the resulting bounce would be slightly more
- horizontal. The opposite it true if the ball is coming from the right
- part of the box.
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